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Supported audio formats

Relevance: 100%      Posted on: 2018-12-10

Supported audio format are: WAVE (*.wav) container including any of: unsigned 8-bit PCM (u8) unsigned 16-bit PCM (u16le) IEEE float 32-bit (f32le) A-law (alaw) µ-law (mulaw) ADPCM FLAC codec inside FLAC (*.flac) container OPUS codec inside OGG (*.opus) container   Other audio formats must be converted using external tools. SPE server can be configured to support automated conversion on background, see SPE configuration hints. Great tools for converting other than supported formats to supported are ffmpeg (http://www.ffmpeg.org) or SoX (http://sox.sourceforge.net/). Both are multiplatform software tools for MS Windows, Linux and Apple OS X. Example of usage: ffmpeg ffmpeg -i <source_audio_file_name>…

SPE3 – Releases and Changelogs

Relevance: 22%      Posted on: 2021-04-16

Speech Engine (SPE) is developed as RESTfull API on top of Phonexia BSAPI. SPE was formerly known as BSAPI-rest (up to v2.x) or as Phonexia Server (up to v3.2.x). Releases Changelogs Speech Engine 3.40.1, DB v1700, BSAPI 3.40.1 (2021-04-16) Public release Fixed: 6th generation STT/KWS stream result may start with words from end of previous stream Fixed: Some licensing error messages are not shown in log Fixed: Missing file names in log messages in SID and SID4 tasks Fixed: Keyword list may not work if XML is used as input and optional fields threshold or pronunciations are used Fixed: phxdamin2…

Speech Engine configuration file explained

Relevance: 22%      Posted on: 2021-02-19

In this article we explain details of the Speech Engine configuration file phxspe.properties, located in settings subdirectory in SPE installation location. Settings in this configuration file affect the Speech Engine behavior and performance. The configuration file is usually created after SPE installation – on first use of phxadmin, a default configuration filephxspe.properties is created in the settings directory. The file is loaded during SPE startup, i.e. you need to restart SPE to apply any changes made in the file. If Speech Engine is used together with Phonexia Browser in so-called "embedded" mode (see details about "embedded SPE" mode in Browser…

LID adaptation

Relevance: 19%      Posted on: 2021-03-02

This article describes various ways of Language Identification adaptation. Basic terminology Languageprint (*.lp file) – numeric representation of the audio, extracted from audio file for language identification purpose of (similar to “voiceprint”, but representing the spoken language, not the speaking person) Languageprint archive (*.lpa file) – multiple languageprints combined into single archive Creation of languageprint archives is not supported by SPE, these are supported as input only.   Language model – digital characteristics of a specific language Language model can be trained from languageprints (*.lp), language prints archives (*.lpa), or from combination of both. LID language model should not be…

Speech To Text results explained

Relevance: 11%      Posted on: 2019-05-27

This article aims on giving more details about Speech To Text outputs and hints on how to tailor Speech To Text to suit best your needs. In the process of transcribing speech, the Speech To Text technology usually identifies multiple alternatives for individual speech segments, as multiple phrases can have similar pronunciations, possibly with different word boundaries, e.g. “eight tea machines” vs. “eighty machines”. The technology provides various output types which show only single or multiple transcription alternatives. For processing realtime streams, two result modes are supported – one mode provides complete transcription, second mode provides incremental results. Output types…

Phonexia Speech Engine

Relevance: 11%      Posted on: 2020-11-19

About Phonexia Speech Engine v3 (SPE3) is a main executive part of the Phonexia Speech Platform. It is a server application with REST API interface through which you can access all available speech technologies. Both, Linux 64bit and Windows 64bit operating systems are supported. Phonexia Speech Engine (SPE3) is adjustable server component which houses all speech technologies. SPE3 provides RESTfull application programming interface to access various technologies. Aside from technologies themselves the SPE has implemented other various functionality supporting work with speech technologies, recordings and streams, and others. Features Main purpose of SPE is to work as processing unit for…